Thursday, July 15, 2010

#14 - StarCast: "The Interruption Episode"

StarCraft II Beta – Patch 17 (version
Bug FixesMany of the following bug fixes were intended for internal testing only, and are now being reverted.
    • 250mm Strike Cannons can no longer deal damage to hidden targets.
    • Barracks build time decreased from 65 to 60 seconds.
    • Bunker build time decreased from 40 to 30 seconds.
    • Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
    • Hellion range reverted from 6 to 5.
    • Reaper build time decreased from 45 to 40 seconds.
    • Zealot build time decreased from 38 to 33 seconds.

Still no situation report
Patch 17 Link:
Dominion website is at 80% and has unlocked the second lore-recap video “Uncertain Future”.  As well as more art and a new Protoss score call “The New Protoss”.
Starcraft II to get 3D support in a patch following release. This comes from an IGN interview with lead producer, Chris Sigaty, who looks an aweful like the guitarist from Metalocalypse and plays guitar for the Lv. 80 Elite Tauren Chieftans.
Original article:
Starcraft II Collector’s Edition leaked unboxing footage.  Look legit, and makes me wonder if the game has gone gold.  With only two weeks left until launch we can only assume that it has.
Kyles Stuff:
Suddenly Queens!
Roaches vs. seige tanks
Always hydra
1. Dark templars are the protosses best ground unit. Pull about 8 of em out in mid game and that destroyes armies.
2. Warp prisims are good 4 gettin a few immortals into mineral lines. Make sure that the imortals hit the nexus/hive/Command centre as if u give em like 20-30 sec that nexus is gone. Also once imortals r unloaded make ur prisms do their power field ability and you can use warp gates to warp in units. Preferably dark templar.
3. At start of game put a hide a pylon on the out side of his base so that the warp field can reach up into his base. Later in game you can now bypass his wall and warp armies into his base.
4. It is important that when in a terrens base that you kill his orbital command or any other detector unit so the carnt scan you.
5. 5 Dt's (dark templar) can kill 15+ workers in about 5 sec as they 1 hit kill scvs, drones or probes.
Note: For these strategies to work effectively you shall need 5-7 warp gates which means you need a lot of money rolling in. A dark templars cost 125m & 125g each. So try and get sneaky expansions.
Since you talked about both Ghosts and Dark Templars in your last episode, I thought I'd point out one important feature of the EMP round that you didn't mention is that it reveals cloaked units for a short period of time. Which can come in pretty handy when being harassed by Dark Templars and you don't have enough energy for a scan.-
Hey I guess I would direct this more toward Kyle. What Build Order do you use for fast expand to naturel? And as always keep on keeping me entertained.
1. How early is too early to scout?
2. Any tips for defending against a Thor drop?
3. Your opinion on the best 2v2 race-combo and why.
4. Wanna see a dead body?