Thursday, June 24, 2010
Patch 3.3.5 comes to WoW bringing Real Id. A feature that will have a huge impact on how we communicate in SC2.
The Starcraft Dominion site is in full swing.
Retro-Starcraft Gaming Club
Zerg campaign discussion.
Starcast listeners propaganda submissions
Bartyism shows love for spine crawlers and the swarm.
Gabe a.k.a. "Bluster" shows a whole lotta love for the dominion.
Friday, June 18, 2010
Garrett got a Blizzcon ticket
Patch 16 killed the beta
Starcraft 2 get a commercial during the NBA finals
Kyle doesn't know that Kerrigan was in the commercial = P
Join the Dominion hype site launced
Coming back when beta comes back up
Retro-Starcraft Gaming Club
Terran campaign discussion
Also, find Garrett in WoW. He's on Gorefiend as an orc warrior named Fooleycooley. Also he can be found under the gamertag Gerarde on Xbox Live.
Monday, June 14, 2010
Hey Starcast fans, due to scheduling issues Kyle and I will be recording our 10th episode a week late. This previous weekend was a tough one for both of us. But we are excited to record this Friday and will probably be recording on an every Friday basis from there on. So get ready to brush up on your SC1 as we discuss our first two weeks of retro-Starcraft gaming. I leave you with the first official SC2 commercial. Thanks for listening!
Sunday, June 6, 2010
So tonight, June 6th, Kyle and I will be playing the beta starting at 8PM PST. We will be using Ustream as a chat room so no one has to download anything. As the night goes on if anyone has a vent server they want to let Starcast use for the evening that would be awesome. I no longer have one since I don't raid anymore. Go to http://www.ustream.tv/channel/starcast for our Ustream page. Should be a fun night of ownage.
Butter you biscuits!
Saturday, June 5, 2010
Starcraft e-sport training sweat shops (aka: chicken coops) are a problem in Korea.
Blizzcon tickets went on sale Tuesday the 2nd and the first round is already sold out. Some are already up on ebay for as high as $400.
SC2 beta got a full database wipe with Path 15.
Patch 14 happened
as did Patch 15
David discusses the importance of unit composition. As well as using the terrain to your advantage.
Joel reviews the Terran Reaper with questionable results.
A listener named Dook discusses caution with walling in your protoss. He also answers Kyle and I's question on Broodlord damage as well as a great tip on how to deal with them.
Dayghoul wants to know what units we hate/love the most.
Sonicboomer teaches us a zerg exploit.
Heychamp gives us a 3v3 strat.
And for you Zerg lovers here's Josh's full zerg tip from this week's episode.
Being Zerg has its advantages, and the most obvious one is your ability to be in more places at once than your opponent. This not only means that taking the map will be easier for you, but it also means that maintaining good recon in areas you don't control will be easier too. Your natural advantage of numbers means that you can more easily spare the manpower to camp a few zerglings on each of the map's resource nodes, so do it!
Also keep in mind that this is generally going to be more of more importance in the middle stages of the game, as the threat of your opponent starting a secondary or more forward expansion will really only exist after some time has passed. Generally a ling or two (in case of a marine scout) is all you need to maintain constant vision at these spots.
Zerg need to expand quickly, pressure early, and take the map as early as possible. IMO Zerg is usually at optimal strength early to mid game when food levels are still under 150. In these stages you should be able to use your superior numbers and unit production to assert your control over the environment and try to deny your opponent any opportunities to expand. Denying your opponent economic equality is one of the easiest ways to seal your victory - not only does this diminish your opponents ability to mass tech against you, but it's also psychologically discouraging as well.
As with any race in SC2, you want to have economic advantage over your enemy, but i feel this is punctuated even more with the Zerg. Allowing your opponent to expand and actually mass Tech units can potentially create a scenario that immediately flips the game to their favor. Make no mistake, Protoss and Terran tech will punish the Zerg player when massed. Zerg has very few adequate responses to massed Colossi or Siege Tanks. You must do everything you can to deny your opponent the resources to mass these units against you.
If you happen to find a lightly defended expansion somewhere, don't attack it with the bulk of your units. Rather, send a suitable zergling force that is likely to destroy the expansion, but keep your main force out of the fight. Many players are going to have to respond with numbers they know will kill those zerglings and as such, will have split their units accordingly, allowing you to immediately barrel into their base with your primary forces, and diminishing the strength of their response to your attack.
Another distraction tactic that is useful is actually the primary engagement itself. Having a reserve of Speedlings on the side allow you to cause havoc on the opponents money lines during moments of engagement, when its most likely that your enemy has the bulk of his forces in the middle of the map. The size and speed of zerglings makes it difficult to keep them from wreaking havoc on the money line once they are actually in their base. If the base is walled off, go for a drop of lings. If the line is defended, try for supply depots and pylons.
Thursday, June 3, 2010
So the cost of running Starcast has gone up and our hours at our day jobs have gone down. To help with the cost of things we're adding a donation button to the blog. If you'd like to make a donation feel free to navigate to the right on the page and click on the Paypal button. We appreciate everyones support of this show and cannot thank you guys enough. Our fans are PWN!
Thank you all
Thank you all