My apologies for the delay on this week's episode but I have been in Key West for the past week. I jus recently had access to a computer to edit and upload this.
Enjoy!
-Garrett
*News
Ghosts of the Past
The Dominion website has reached 100% and unlocked an absolutely amazing SC2 trailer “Ghosts of the Past”. In it we are shown a lot of footage from the campaigns pre-rendered and real-time cinematics.
What we know: There will be a cinema documenting the fall of Sarah Kerrigan. Jim Raynor is experiencing guilt after what happened to Kerrigan. Jim seems like he is also the reluctant hero due to his guilt. The Dominion is very powerful. Jim will lead a revolt against the Dominion. Jim has a pimp-ass marine suit, and a HUGE sniper rifle. There is some fancy blonde dude named Prince Valerian. Valerian is the son of Arcturus Mengsk current emperor of the Dominion. Xeratul likes to speak in riddles,“the answers you seek lie within”.
Beta Patch #18
General
-The Mac StarCraft II Editor is now available!
Bug Fixes
- Burrowed Ultralisks now have the correct 500 hit points while burrowed.
- Fixed an issue where custom maps utilizing custom loading screens could cause players to lag or be dropped from Battle.net.
- Fixed an issue during replays when rewinding could cause the replay to desync.
- Fixed an issue with in-game menus causing performance issues.
Beta Phase 2 ended July 19th. Many cried.
Blizzard is hosting a SC2 launch event at Fry’s Electronics in Fountain Valley, CA Monday night starting at 9pm. Members of the StarCraft II development team will be present to celebrate with the fans. There will be other official Blizzard launches around the globe. For more info visit the official launch site.
http://us.blizzard.com/en-us/company/events/starcraft2-fountainvalley.html
New Starcraft Community Site:
Pre-download
Learn the Lore in a hurry
Kotaku posted a great article that wraps up everything you would ever need to know about the original Starcraft lore.
http://kotaku.com/5591671/learn-the-starcraft-storyline-in-a-hurry
*Strategies
Back next week
*Emails
Matthew writes
I was playing 2v2 with a friend it was our 4 or 5th game of the night we make our wall we both play terran. Everything seems fine we keep building try a reaper rush yeah great nice could be our 4th win in a row. The two protoss come at us with some zealots and sentries. We think no problem stand there shoot. But it seems we may have over looked the fact that we left 1 space between buildings. Insert swearing here.
Will I ever move up in division. I am number 1 in my divisions 21 and 17 so more wins than loses my opponents seem to be always favored against me. Is it some sort of weekly thing?
Adam writes
Hey guys I thought I'd add to your strat on how to beat old school SC AI. If you are playing 1 V 1 all you have to do is take one drone/SCV/probe whatever your race, then send it to the AI mineral line and attack one of their miners, their entire line of miners chase after it now and just run it around set a few way points for it with CNTRL click you can set up to 7. and then go back and work on your base for a little bit, after a little time doing this you have an army and they do not. solved ;)
Noah writes
Dear Starcast,
I was listening to your latest podcast in which you talk about 3d displays, I am not sure how the Nintendo 3Ds works but 3D on the computer works like this, your moniter must have a 120hz refresh rate because the glasses darken one eye and then the other, this is called active shutter. what happens is the glasses let you see with one eye at a time and the moniter shows that eye its specific image, then it all switches. the reason the moniter must be 120hz is because then each eye is seeing 60hz.
Designfire writes
Hi Garrett and Kyle,
Really loving the show, both the content and banter.
Was curious...
Since SC2 is nearly out, I think we need to start speculating on the zerg and protoss expansions, you know because us blizz-fans are never satisfied :p. With that in mind I recall that in SC1's expansion, new units were introduced for each race, and was wondering if you think blizzard will release new units for multiplayer in the upcoming expansions. Any from SC1 or BW that you would like to see come back for multiplayer if blizzard did this?
Thanks again and keep up the biscuit-ee goodness!
Liam writes
Hey I would just like to say I really enjoy listening to your show and I always look forward to listening to you every week. FOR AYUR!
P.S. I was the 70th member of the facebook group!
Retro StarCraft Game Club
Terran and Zerg campaign discussion
Sunday, July 25, 2010
Thursday, July 15, 2010
#14 - StarCast: "The Interruption Episode"
News
StarCraft II Beta – Patch 17 (version 0.20.0.16036)
Bug FixesMany of the following bug fixes were intended for internal testing only, and are now being reverted.
Still no situation report
Patch 17 Link: http://forums.battle.net/thread.html?topicId=23094049316&postId=259662834748&sid=5000#20
Dominion website is at 80% and has unlocked the second lore-recap video “Uncertain Future”. As well as more art and a new Protoss score call “The New Protoss”.
Starcraft II to get 3D support in a patch following release. This comes from an IGN interview with lead producer, Chris Sigaty, who looks an aweful like the guitarist from Metalocalypse and plays guitar for the Lv. 80 Elite Tauren Chieftans.
Original article: http://pc.ign.com/articles/110/1102379p2.html
Starcraft II Collector’s Edition leaked unboxing footage. Look legit, and makes me wonder if the game has gone gold. With only two weeks left until launch we can only assume that it has.
Link: http://gamevideos.1up.com/video/id/30322
Strategies:
Kyles Stuff:
Suddenly Queens!
Roaches vs. seige tanks
Always hydra
Anonymous:
1. Dark templars are the protosses best ground unit. Pull about 8 of em out in mid game and that destroyes armies.
2. Warp prisims are good 4 gettin a few immortals into mineral lines. Make sure that the imortals hit the nexus/hive/Command centre as if u give em like 20-30 sec that nexus is gone. Also once imortals r unloaded make ur prisms do their power field ability and you can use warp gates to warp in units. Preferably dark templar.
3. At start of game put a hide a pylon on the out side of his base so that the warp field can reach up into his base. Later in game you can now bypass his wall and warp armies into his base.
4. It is important that when in a terrens base that you kill his orbital command or any other detector unit so the carnt scan you.
5. 5 Dt's (dark templar) can kill 15+ workers in about 5 sec as they 1 hit kill scvs, drones or probes.
Note: For these strategies to work effectively you shall need 5-7 warp gates which means you need a lot of money rolling in. A dark templars cost 125m & 125g each. So try and get sneaky expansions.
Alexis:
Since you talked about both Ghosts and Dark Templars in your last episode, I thought I'd point out one important feature of the EMP round that you didn't mention is that it reveals cloaked units for a short period of time. Which can come in pretty handy when being harassed by Dark Templars and you don't have enough energy for a scan.-
Isadork:
Hey I guess I would direct this more toward Kyle. What Build Order do you use for fast expand to naturel? And as always keep on keeping me entertained.
Eric:
1. How early is too early to scout?
2. Any tips for defending against a Thor drop?
3. Your opinion on the best 2v2 race-combo and why.
4. Wanna see a dead body?
StarCraft II Beta – Patch 17 (version 0.20.0.16036)
Bug FixesMany of the following bug fixes were intended for internal testing only, and are now being reverted.
- 250mm Strike Cannons can no longer deal damage to hidden targets.
- Barracks build time decreased from 65 to 60 seconds.
- Bunker build time decreased from 40 to 30 seconds.
- Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
- Hellion range reverted from 6 to 5.
- Reaper build time decreased from 45 to 40 seconds.
- Zealot build time decreased from 38 to 33 seconds.
Still no situation report
Patch 17 Link: http://forums.battle.net/thread.html?topicId=23094049316&postId=259662834748&sid=5000#20
Dominion website is at 80% and has unlocked the second lore-recap video “Uncertain Future”. As well as more art and a new Protoss score call “The New Protoss”.
Starcraft II to get 3D support in a patch following release. This comes from an IGN interview with lead producer, Chris Sigaty, who looks an aweful like the guitarist from Metalocalypse and plays guitar for the Lv. 80 Elite Tauren Chieftans.
Original article: http://pc.ign.com/articles/110/1102379p2.html
Starcraft II Collector’s Edition leaked unboxing footage. Look legit, and makes me wonder if the game has gone gold. With only two weeks left until launch we can only assume that it has.
Link: http://gamevideos.1up.com/video/id/30322
Strategies:
Kyles Stuff:
Suddenly Queens!
Roaches vs. seige tanks
Always hydra
Anonymous:
1. Dark templars are the protosses best ground unit. Pull about 8 of em out in mid game and that destroyes armies.
2. Warp prisims are good 4 gettin a few immortals into mineral lines. Make sure that the imortals hit the nexus/hive/Command centre as if u give em like 20-30 sec that nexus is gone. Also once imortals r unloaded make ur prisms do their power field ability and you can use warp gates to warp in units. Preferably dark templar.
3. At start of game put a hide a pylon on the out side of his base so that the warp field can reach up into his base. Later in game you can now bypass his wall and warp armies into his base.
4. It is important that when in a terrens base that you kill his orbital command or any other detector unit so the carnt scan you.
5. 5 Dt's (dark templar) can kill 15+ workers in about 5 sec as they 1 hit kill scvs, drones or probes.
Note: For these strategies to work effectively you shall need 5-7 warp gates which means you need a lot of money rolling in. A dark templars cost 125m & 125g each. So try and get sneaky expansions.
Alexis:
Since you talked about both Ghosts and Dark Templars in your last episode, I thought I'd point out one important feature of the EMP round that you didn't mention is that it reveals cloaked units for a short period of time. Which can come in pretty handy when being harassed by Dark Templars and you don't have enough energy for a scan.-
Isadork:
Hey I guess I would direct this more toward Kyle. What Build Order do you use for fast expand to naturel? And as always keep on keeping me entertained.
Eric:
1. How early is too early to scout?
2. Any tips for defending against a Thor drop?
3. Your opinion on the best 2v2 race-combo and why.
4. Wanna see a dead body?
Saturday, July 10, 2010
#13 - StarCast: "Why are you listening to this? Beta is back!"
News
*Phase 2 of Beta Update released July 7th!
Closes July 19th
How to get back in.
The bazaar fix kyle used.
*Phase 2 of Beta Update released July 7th!
Closes July 19th
How to get back in.
The bazaar fix kyle used.
Add a trial account of WoW to your Battle Net account.
*Patch 16
Everything reset again. Except for Real ID friends.
*Patch 16
Everything reset again. Except for Real ID friends.
General
- Rally points now behave as a move command, instead of an attack move command. -be aware.
- Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
- Battle.net Achievements & Rewards have been updated.
- All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
- All A.I. difficulties are now available for play.
- Cooperative matchmaking versus A.I. players is now available as a play mode.
- Enabled cross-game social features between World of Warcraft and StarCraft II.
Balance Changes
ZERG
Infestor
- Frenzy spell removed.
- Infested Terran spell added.
Overseer
- Infested Terran spell removed.
Ultralisk
- Now immune to stuns and mind control.
Undocumented changes:
GENERAL
- All menu sound effects changed
- Many changes to all races sound effects -Zerg Voice changes.
- “Beta” removed from title screen
- New music added
- StarCraft installation directory drops from 10gb to 3.5gb as the patch deletes all previous versions
- Only 2 placement matches are required (down from 5 before and 10 at the start of the beta) A display bug incorrectly shows that only 2 placement matches are required while 5 are needed in effect
- Xel’naga towers now look like eyes on the minimap
GAMEPLAY
- Tabbed browsing through production buildings has been removed. Instead, units are assigned to the most efficient building. Early reports inform about many issues with this. -aka marines in your maurader barraks
- Neural Parasite is no longer unlimited, lasts about 12 seconds
- Infested Terrans last 30 seconds (from 20)
- Infested Terran can be cast while the Infestor is burrowed -HOLY AWESOME
- Roaches can no longer move under Force Fields while burrowed - :(
- Stalkers can no longer blink over “unpathable” terrain, meaning no more blinks across islands
30 second timers for custom games
Pop up messages that have to be clicked down.
More victorious victories
New Attachments.
*Blizzard put your real names on the forums. On second thought, just kidding! Says Blizzard. On Tuesday July 6th, Blizzard poster Nethaera made an official post in the forums detailing a earth-shattering change to the Blizzard forums.
Quote:
The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players — however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven't been connected before. With this change, you'll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.
http://forums.battle.net/thread.html?topicId=25626109041
The forums then erupted into an overwhelming negative response. As of today the plans have changed. Due to the response from players, Blizz is not going forward with the change. Nethaera posted a response from Blizzard CEO and co-founder Mike Morhaime.
I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1
Chat Channels
There will definitely be “chat channels” coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
Cross Regen play.
We are aware of players’ concerns about the cross-region play and they are being addressed. As stated previously out long term plan with Battle.net is to allow players to play together. This unfortunately cannot be achieved at this point, due to various challenges and issues connected to it, making it more difficult to implement than in the past.
On the other hand we are looking into solutions which will allow interested players to get access to different regions without buying another full copy of the game. There will be support for this on the Account Management site in the first few months after the release.
The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players — however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven't been connected before. With this change, you'll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.
http://forums.battle.net/thread.html?topicId=25626109041
The forums then erupted into an overwhelming negative response. As of today the plans have changed. Due to the response from players, Blizz is not going forward with the change. Nethaera posted a response from Blizzard CEO and co-founder Mike Morhaime.
I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1
Chat Channels
There will definitely be “chat channels” coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
Cross Regen play.
We are aware of players’ concerns about the cross-region play and they are being addressed. As stated previously out long term plan with Battle.net is to allow players to play together. This unfortunately cannot be achieved at this point, due to various challenges and issues connected to it, making it more difficult to implement than in the past.
On the other hand we are looking into solutions which will allow interested players to get access to different regions without buying another full copy of the game. There will be support for this on the Account Management site in the first few months after the release.
Strategies:
Joel covers all the trickery that our friend the ghost can provide for us.
Hey,
I’m a Protoss player and my favorite strategy utilizes the Dark Templar. If in the bronze or copper league, you first start with dropping a Pylon in a blind spot in the enemy base. Afterwards, wall off completely to prevent the usual rush and tech into Dark templars and Warpgates. Shoot Dark templars straight into the enemy base and head right for the enemy economy. You may have to macro the Templars around detectors or to any workers making detectors once the player figures out what’s going on, by then the game is over anyway, In higher leagues, it’s a bit slower in the you must build Warp Prisms via Robotics Facility. If you’re clever, you’ll only need one to pull off the trick. Position it behind the enemy economy or somewhere undetected and start wrecking. In the higher leagues, you may also want to begin a more brutish force of Void Rays and Stalkers to keep the pressure and the panic to a maximum. This has worked for me in both 2v2 and 1v1 matchups. Hope this helps my fellow Protoss fans!
Hey Guys!
Myself and 3 friends were playing 2v2 on lost temple. I was playing horrible. My one buddy was just about to take me out of the game when I typed to all - "has left the game". The message then displays my name "Zinger has left the game". He didn't note the source of the message and left me alone! I was able to build up a force big enough to fight a little while longer. So when my partner was destroyed, and the victory screen didn't come up for him... I laughed so hard when I started attacking him. If anything it was fun to do it to my buddy. Sometimes people are so into the game they may not notice the source of the message being from "all". Its also fun type "no longer has any forces" in a 2v2 or 1v1 game and get the LOLs from it.
Not a real strategy, but it could certainly mess with a few heads or atleast get a laugh.
Hey guys,
I’ve just happened across your podcast about a week ago and just finished listening to each in the series. You’re doing a terrific job and keep up the great work. I listen particularly to strategies and through the backlog of episodes you have, I had not heard of the strategy I tend to use. First, I’m a Protoss player and my favorite strategy utilizes the Dark Templar. If in the bronze or copper league, you first start with dropping a Pylon in a blind spot in the enemy base. Afterwards, wall off completely to prevent the usual rush and tech into Dark templars and Warpgates. Shoot Dark templars straight into the enemy base and head right for the enemy economy. You may have to macro the Templars around detectors or to any workers making detectors once the player figures out what’s going on, by then the game is over anyway, In higher leagues, it’s a bit slower in the you must build Warp Prisms via Robotics Facility. If you’re clever, you’ll only need one to pull off the trick. Position it behind the enemy economy or somewhere undetected and start wrecking. In the higher leagues, you may also want to begin a more brutish force of Void Rays and Stalkers to keep the pressure and the panic to a maximum. This has worked for me in both 2v2 and 1v1 matchups. Hope this helps my fellow Protoss fans!
Friday, July 2, 2010
#12 - StarCast: "What's your favorite sandwich?"
News
Korean Air wraps their planes with the beer-scented image of Raynor.
Drunken Moogle mixes a tasty beverage from zerg creep.
Awesome zerg cake above!
The Dominion site unlocks an awesome recap of the original Starcraft.
Retro-Starcraft Gaming Club
Protoss campaign discussion.
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