Saturday, July 10, 2010

#13 - StarCast: "Why are you listening to this? Beta is back!"


News
*Phase 2 of Beta Update released July 7th!
Closes July 19th
How to get back in.
The bazaar fix kyle used.
Add a trial account of WoW to your Battle Net account.
*Patch 16
Everything reset again. Except for Real ID friends.

General
- Rally points now behave as a move command, instead of an attack move command. -be aware.
- Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
- Battle.net Achievements & Rewards have been updated.
- All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
- All A.I. difficulties are now available for play.
- Cooperative matchmaking versus A.I. players is now available as a play mode.
- Enabled cross-game social features between World of Warcraft and StarCraft II.
Balance Changes
ZERG
Infestor
- Frenzy spell removed.
- Infested Terran spell added.
Overseer
- Infested Terran spell removed.
Ultralisk
- Now immune to stuns and mind control.
Undocumented changes:
GENERAL
  • All menu sound effects changed
  • Many changes to all races sound effects -Zerg Voice changes.
  • “Beta” removed from title screen
  • New music added
  • StarCraft installation directory drops from 10gb to 3.5gb as the patch deletes all previous versions
  • Only 2 placement matches are required (down from 5 before and 10 at the start of the beta) A display bug incorrectly shows that only 2 placement matches are required while 5 are needed in effect
  • Xel’naga towers now look like eyes on the minimap

GAMEPLAY
  • Tabbed browsing through production buildings has been removed. Instead, units are assigned to the most efficient building. Early reports inform about many issues with this. -aka marines in your maurader barraks
  • Neural Parasite is no longer unlimited, lasts about 12 seconds
  • Infested Terrans last 30 seconds (from 20)
  • Infested Terran can be cast while the Infestor is burrowed -HOLY AWESOME
  • Roaches can no longer move under Force Fields while burrowed - :(
  • Stalkers can no longer blink over “unpathable” terrain, meaning no more blinks across islands

30 second timers for custom games
Pop up messages that have to be clicked down.
More victorious victories
New Attachments.
*Blizzard put your real names on the forums.  On second thought, just kidding! Says Blizzard.  On Tuesday July 6th, Blizzard poster Nethaera made an official post in the forums detailing a earth-shattering change to the Blizzard forums.

Quote:
The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players — however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven't been connected before. With this change, you'll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.
http://forums.battle.net/thread.html?topicId=25626109041

The forums then erupted into an overwhelming negative response.  As of today the plans have changed.  Due to the response from players, Blizz is not going forward with the change.  Nethaera posted a response from Blizzard CEO and co-founder Mike Morhaime.

I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1
Chat Channels
There will definitely be “chat channels” coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
Cross Regen play.
We are aware of players’ concerns about the cross-region play and they are being addressed. As stated previously out long term plan with Battle.net is to allow players to play together. This unfortunately cannot be achieved at this point, due to various challenges and issues connected to it, making it more difficult to implement than in the past.
On the other hand we are looking into solutions which will allow interested players to get access to different regions without buying another full copy of the game. There will be support for this on the Account Management site in the first few months after the release.

Strategies:

Joel covers all the trickery that our friend the ghost can provide for us.

Hey,

I’m a Protoss player and my favorite strategy utilizes the Dark Templar. If in the bronze or copper league, you first start with dropping a Pylon in a blind spot in the enemy base. Afterwards, wall off completely to prevent the usual rush and tech into Dark templars and Warpgates. Shoot Dark templars straight into the enemy base and head right for the enemy economy. You may have to macro the Templars around detectors or to any workers making detectors once the player figures out what’s going on, by then the game is over anyway, In higher leagues, it’s a bit slower in the you must build Warp Prisms via Robotics Facility. If you’re clever, you’ll only need one to pull off the trick. Position it behind the enemy economy or somewhere undetected and start wrecking. In the higher leagues, you may also want to begin a more brutish force of Void Rays and Stalkers to keep the pressure and the panic to a maximum. This has worked for me in both 2v2 and 1v1 matchups. Hope this helps my fellow Protoss fans!

Hey Guys!
Myself and 3 friends were playing 2v2 on lost temple. I was playing horrible. My one buddy was just about to take me out of the game when I typed to all -  "has left the game".  The message then displays my name "Zinger has left the game".  He didn't note the source of the message and left me alone!  I was able to build up a force big enough to fight a little while longer.  So when my partner was destroyed, and the victory screen didn't come up for him... I laughed so hard when I started attacking him.  If anything it was fun to do it to my buddy. Sometimes people are so into the game they may not notice the source of the message being from "all".  Its also fun type "no longer has any forces" in a 2v2 or 1v1 game and get the LOLs from it.

Not a real strategy, but it could certainly mess with a few heads or atleast get a laugh.

Hey guys,

I’ve just happened across your podcast about a week ago and just finished listening to each in the series. You’re doing a terrific job and keep up the great work. I listen particularly to strategies and through the backlog of episodes you have, I had not heard of the strategy I tend to use. First, I’m a Protoss player and my favorite strategy utilizes the Dark Templar. If in the bronze or copper league, you first start with dropping a Pylon in a blind spot in the enemy base. Afterwards, wall off completely to prevent the usual rush and tech into Dark templars and Warpgates. Shoot Dark templars straight into the enemy base and head right for the enemy economy. You may have to macro the Templars around detectors or to any workers making detectors once the player figures out what’s going on, by then the game is over anyway, In higher leagues, it’s a bit slower in the you must build Warp Prisms via Robotics Facility. If you’re clever, you’ll only need one to pull off the trick. Position it behind the enemy economy or somewhere undetected and start wrecking. In the higher leagues, you may also want to begin a more brutish force of Void Rays and Stalkers to keep the pressure and the panic to a maximum. This has worked for me in both 2v2 and 1v1 matchups. Hope this helps my fellow Protoss fans!


Friday, July 2, 2010

#12 - StarCast: "What's your favorite sandwich?"

News
Korean Air wraps their planes with the beer-scented image of Raynor.
Drunken Moogle mixes a tasty beverage from zerg creep.
Awesome zerg cake above!
The Dominion site unlocks an awesome recap of the original Starcraft.

Retro-Starcraft Gaming Club
Protoss campaign discussion.


Thursday, June 24, 2010

#11 - StarCast: "Zerg Week!"



News
Patch 3.3.5 comes to WoW bringing Real Id.  A feature that will have a huge impact on how we communicate in SC2.
The Starcraft Dominion site is in full swing.


Retro-Starcraft Gaming Club
Zerg campaign discussion. 
Starcast listeners propaganda submissions


Bartyism shows love for spine crawlers and the swarm.
Gabe a.k.a. "Bluster" shows a whole lotta love for the dominion.

Friday, June 18, 2010

#10 - StarCast: "E3 is shinier than Starcraft One"



News
Garrett got a Blizzcon ticket
Patch 16 killed the beta
Starcraft 2 get a commercial during the NBA finals
Kyle doesn't know that Kerrigan was in the commercial  = P
Join the Dominion hype site launced

Strategies
Coming back when beta comes back up

Retro-Starcraft Gaming Club
Terran campaign discussion

Also, find Garrett in WoW.  He's on Gorefiend as an orc warrior named Fooleycooley.  Also he can be found under the gamertag Gerarde on Xbox Live.

Monday, June 14, 2010

10th Episode to be recorded June 18th

Hey Starcast fans, due to scheduling issues Kyle and I will be recording our 10th episode a week late.  This previous weekend was a tough one for both of us.  But we are excited to record this Friday and will probably be recording on an every Friday basis from there on.  So get ready to brush up on your SC1 as we discuss our first two weeks of retro-Starcraft gaming.  I leave you with the first official SC2 commercial.  Thanks for listening!

-Garrett

Sunday, June 6, 2010

Last night of beta game night!


So tonight, June 6th, Kyle and I will be playing the beta starting at 8PM PST.  We will be using Ustream as a chat room so no one has to download anything.  As the night goes on if anyone has a vent server they want to let Starcast use for the evening that would be awesome.  I no longer have one since I don't raid anymore.  Go to http://www.ustream.tv/channel/starcast for our Ustream page.  Should be a fun night of ownage.

Butter you biscuits!

-Garrett

Saturday, June 5, 2010

#9 - StarCast: "The beta will not go quietly into the 7th!"

News
Starcraft e-sport training sweat shops (aka: chicken coops) are a problem in Korea.
Kotaku Link
Original Article
Blizzcon tickets went on sale Tuesday the 2nd and the first round is already sold out.  Some are already up on ebay for as high as $400.
SC2 beta got a full database wipe with Path 15.
Patch 14 happened
as did Patch 15

Strategies
David discusses the importance of unit composition.  As well as using the terrain to your advantage.
Joel reviews the Terran Reaper with questionable results.
A listener named Dook discusses caution with walling in your protoss.  He also answers Kyle and I's question on Broodlord damage as well as a great tip on how to deal with them.
Dayghoul wants to know what units we hate/love the most.
Sonicboomer teaches us a zerg exploit.
Heychamp gives us a 3v3 strat.
And for you Zerg lovers here's Josh's full zerg tip from this week's episode.


Zerg Scouting

Being Zerg has its advantages, and the most obvious one is your ability to be in more places at once than your opponent.  This not only means that taking the map will be easier for you, but it also means that maintaining good recon in areas you don't control will be easier too.  Your natural advantage of numbers means that you can more easily spare the manpower to camp a few zerglings on each of the map's resource nodes, so do it!

Also keep in mind that this is generally going to be more of more importance in the middle stages of the game, as the threat of your opponent starting a secondary or more forward expansion will really only exist after  some time has passed.  Generally a ling or two (in case of a marine scout) is all you need to maintain constant vision at these spots.


Map control

Zerg need to expand quickly, pressure early, and take the map as early as possible.  IMO Zerg is usually at optimal strength early to mid game when food levels are still under 150.  In these stages you should be able to use your superior numbers and unit production to assert your control over the environment and try to deny your opponent any opportunities to expand.  Denying your opponent economic equality is one of the easiest ways to seal your victory - not only does this diminish your opponents ability to mass tech against you, but it's also psychologically discouraging as well.

As with any race in SC2, you want to have economic advantage over your enemy, but i feel this is punctuated even more with the Zerg.  Allowing your opponent to expand and actually mass Tech units can potentially create a scenario that immediately flips the game to their favor.  Make no mistake, Protoss and Terran tech will punish the Zerg player when massed.  Zerg has very few adequate responses to massed Colossi or Siege Tanks.  You must do everything you can to deny your opponent the resources to mass these units against you.


Distraction tactics

If you happen to find a lightly defended expansion somewhere, don't attack it with the bulk of your units.  Rather, send a suitable zergling force that is likely to destroy the expansion, but keep your main force out of the fight.  Many players are going to have to respond with numbers they know will kill those zerglings and as such, will have split their units accordingly, allowing you to immediately barrel into their base with your primary forces, and diminishing the strength of their response to your attack.

Another distraction tactic that is useful is actually the primary engagement itself.  Having a reserve of Speedlings on the side allow you to cause havoc on the opponents money lines during moments of engagement, when its most likely that your enemy has the bulk of his forces in the middle of the map.  The size and speed of zerglings makes it difficult to keep them from wreaking havoc on the money line once they are actually in their base.  If the base is walled off, go for a drop of lings.  If the line is defended, try for supply depots and pylons.